Menu

Arche

July 15, 2012 - Student Games
Arche

Game developed with:
– Rudy Ramillien and Pierre Mercy (programmers)
– Aurélien Scapa (game designer)
– Zacharia Aguedach (user expert)
– Mathieu Tabory (visual artist)

In brief:

– homemade 360 degree cylindrical screen
– space battle

Audio features:

– 4.1 sound system
– adaptive and partially generative music
– 9 levels side-chain hierarchy in order to the player to ear the most important sounds in any game situations

Tools:

– Unity
– Wwise

Arche music system:

 

– 5 levels of tension
– levels 2, 3 and 4 are generatives
– levels 1 and 5 are cutted in measures played randomly (+ random lowpass filter)
– a trigger is played when a new enemy squadron arrive (the side-chain hierarchy helps a lot to put it forward)

An article written by a member of the jury about the project: http://www.eric-leguay.fr/article-l-arche-de-la-virtualite-augmentee-107515165.html

Post a comment