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Wubman Almost Supastar

November 26, 2012 - Game Jams
Wubman Almost Supastar

Game developed with:
– Rudy Ramillien
– Simon Stefanelli

 

In brief:

– 3D scoring game (guitar hero-like)
– particle systems and 3D animations synced to the music (beat and volume)

Audio features:

– music (adaptive)
– partially real-time synthesized music controlled by the player thanks to the Razer Hydra (volume, LFO, pitch and LPF)
– real-time sidechain system on music (since the music is not linear)
– sound implementation: Unity + Wwise

Audio walkthrough:

– the music transitions are triggered by the gameplay
– the bars of drums and the bars of melody are played randomly according to the music states

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