
Game developed during my internship at int13. It should be available on iOS and Android by now.
In brief:
– tablets/smartphones
– augmented reality
– tower defense
Audio features:
A lot of features have been added to the intern sound engine with the programmers:
– random lowpass filter
– playback limits
– dynamic music with random bars
– automatic sample rate by FFT
– bus hierarchy system with sidechaining in order for the player to ear the most important sounds in any game situations
Game trailer:
(I didn’t make neither the music nor the SFX, but it gives you an idea of what the game is about)
In-game music – 9 tracks: