Assassin’s Creed: The Guild

July 15, 2012 - Student Work
Assassin’s Creed: The Guild

Game developed at the video game school with:
– Christian Nasr (programmer)
– Michaël Breyton (producer)
– Laurent Lecerf (game designer)
– Dimitri Millange (user expert)
– Malick Spencer Lopes (2D artist)

In brief:

Tactical RPG developed in collaboration with Ubisoft Montréal.


– FMOD Designer

Menu ambience:

– Animus style
– simple generative melody in background
– stochastic ambience

Adaptive in-game ambience:

– adaptive and stochastic ambience and music (music samples are composed by Jesper Kyd)
– realtime parameters: scenario progression and enemies stress state
– gameplay voices (with fake italian accent), eagle vision mode and SFX are absent of this track


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