
Game developed at the video game school with:
– Christian Nasr (programmer)
– Michaël Breyton (producer)
– Laurent Lecerf (game designer)
– Dimitri Millange (user expert)
– Malick Spencer Lopes (2D artist)
In brief:
Tactical RPG developed in collaboration with Ubisoft Montréal.
Tools:
– FMOD Designer
Menu ambience:
– Animus style
– simple generative melody in background
– stochastic ambience
Adaptive in-game ambience:
– adaptive and stochastic ambience and music (music samples are composed by Jesper Kyd)
– realtime parameters: scenario progression and enemies stress state
– gameplay voices (with fake italian accent), eagle vision mode and SFX are absent of this track