I worked on Control from 2016 until its release in 2019.
Here is some of my work
The third part of this talk I gave in 2018 is about some of the gameplay music work I made on Control:
Generic gameplay music captured from the game:
Enemy count in combat music:
Python scripts to generate a library of thousands of rhythmic music segments in the Wwise project (done with Akseli Lukkarila):
Dynamic diegetic music (done with Mikko Kolehmainen):
Wwise capture of the same music: