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Proteus 2D

March 1, 2015 - Personal Projects

Proteus 2D (code name) is an unfinished project I worked on in 2014 and 2015. It is about exploring in a world full of plants and animals interacting with each other and with the player. One of the goals was to have all audio and visual assets procedurally synthesised in real-time. Proteus (2013), the game by Ed Key and David Kanaga was a big influence on this project.

Some of the work I did includes:

Trees – Blue

Trees – Green

Trees – Yellow

Trees – Pink

Bug – Overlapping Trees

Bug – Triangles

Crabs

Bug – Crab Legs Mess

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