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Primitives

July 21, 2021 - Personal Projects
Primitives

Primitives (code name) is an ongoing project I have worked on since 2019. It’s an interactive synaesthetic audiovisual experience with some puzzle mechanics. One of the goals is to have all audio and visual assets procedurally synthesised in real-time.

Processing

The images below are part of the research and prototyping work done with Processing.

Noise Arrays

Rings

Rings 2

Arcs

Thick Arcs

Thick Arcs – Blue

Thick Arcs – Green

Thick Arcs – Orange

Thick Arcs – Pink

Thick Arcs – Yellow

Rings 4

Cellular Automata – Plain Pyramid⁠s – High Resolution

Cellular Automata – Plain Pyramid⁠s – Medium Resolution

Cellular Automata – Plain Pyramid⁠s – Low Resolution

Cellular Automata – Plain Pyramid⁠s with Triangles

Cellular Automata – Two-Face Pyramids

Cellular Automata – Reversed Pyramid⁠s – High Resolution

Cellular Automata – Reversed Pyramid⁠s – High Resolution – Black

Cellular Automata – Reversed Pyramid⁠s – Medium Resolution

Cellular Automata – Reversed Pyramid⁠s – Low Resolution

Cellular Automata – Twisted Pyramid⁠s

Cellular Automata – Two Pyramid⁠s

Cellular Automata – Three Pyramid⁠s

Cellular Automata – Three Pyramid⁠s – Patterns

Cellular Automata – Hidden Pyramid⁠

Unity

The content below is part of the research and prototyping work done with Unity.

Noise

Arcs

Arcs – Colours – Big

Arcs – Colours – Big

Tunnels

Tunnel Video

Sorry for the ugly sounds and the bad compression. It was just some quick testing with audiovisual interactivity.

More to come…

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