
Primitives (code name) is an ongoing project I have worked on since 2019. It’s an interactive synaesthetic audiovisual experience with some puzzle mechanics. One of the goals is to have all audio and visual assets procedurally synthesised in real-time.
Processing
The images below are part of the research and prototyping work done with Processing.
Noise Arrays
Rings
Rings 2
Arcs
Thick Arcs
Thick Arcs – Blue
Thick Arcs – Green
Thick Arcs – Orange
Thick Arcs – Pink
Thick Arcs – Yellow
Rings 4
Cellular Automata – Plain Pyramids – High Resolution
Cellular Automata – Plain Pyramids – Medium Resolution
Cellular Automata – Plain Pyramids – Low Resolution
Cellular Automata – Plain Pyramids with Triangles
Cellular Automata – Two-Face Pyramids
Cellular Automata – Reversed Pyramids – High Resolution
Cellular Automata – Reversed Pyramids – High Resolution – Black
Cellular Automata – Reversed Pyramids – Medium Resolution
Cellular Automata – Reversed Pyramids – Low Resolution
Cellular Automata – Twisted Pyramids
Cellular Automata – Two Pyramids
Cellular Automata – Three Pyramids
Cellular Automata – Three Pyramids – Patterns
Cellular Automata – Hidden Pyramid




Unity
The content below is part of the research and prototyping work done with Unity.
Noise
Arcs
Arcs – Colours – Big
Arcs – Colours – Big
Tunnels
Tunnel Video
More to come…