Quantum Break

April 5, 2016 - Professional Games
Quantum Break

I worked on Quantum Break from 2013 to its release in 2016.



The first part of this talk I gave in 2018 is about some of the work I made on Quantum Break:

Jan Beneš, our audio programmer on Quantum Break, gave a talk at the GDC in 2015 about our sound propagation system.

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