
Game developed with: Rudy Ramillien, Dimitri Millange, Aurélien Scapa, Michaël Breyton, Guillaume Saby, Mathieu Tabory, Malick Spencer Lopes, Mélanie Grosmangin and Simon Trucchi.
In brief:
– 6-month student pre-production
– 10 people
– platform / puzzle
– Unity 3D / Wwise
Audio features:
– audio-visual synchronization (particles and camera shakes driven by audio)
– audio scripting
– specific 3D sound system in accordance with the complex camera system
– occlusion and obstruction system (with boxes and ray tracing)
– environmental effects with smooth transitions between the areas
– sound design of foreground elements (mainly whooshes caused by objects that move quickly in front of the camera). The sound volumes (among other things) of these objects depend on the speed of the camera.
– dynamic music (real-time 3D spatialized music experimentations, trigger based adaptive music, …)
Game Document:
Game Doc – PDF (from pages 99 to 129)
– including 30 pages about the audio of the project
– only in French, sorry.
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Video walkthrough – Mine level:
– the audio clicks and distortions are due to the video capture
Video walkthrough – with the controller:
– the audio clicks and distortions are due to the video capture
– the constant shimmering sound that you can hear sometimes in this video was a bug of the crystals sounds system that we couldn’t reproduce without capturing