
Game developed with:
– Rudy Ramillien
– Simon Stefanelli
In brief:
– 3D scoring game (guitar hero-like)
– particle systems and 3D animations synced to the music (beat and volume)
Audio features:
– music (adaptive)
– partially real-time synthesized music controlled by the player thanks to the Razer Hydra (volume, LFO, pitch and LPF)
– real-time sidechain system on music (since the music is not linear)
– sound implementation: Unity + Wwise
Audio walkthrough:
– the bars of drums and the bars of melody are played randomly according to the music states